Configuring your Flutter project for iOS involves setting up various properties and capabilities to ensure your app runs smoothly on iOS devices. This guide covers essential steps to configure your iOS project, including bundle identifiers, deployment targets, app icons, and permissions.
Navigate to the iOS Directory
Open the terminal or Finder and navigate to the ios directory of your Flutter project:
cd path/to/your/flutter/project/ios
Open the Xcode Workspace
Open the .xcworkspace file in Xcode:
open Runner.xcworkspace
Select the Project in Xcode
In Xcode, select the project file (usually named Runner) from the Project Navigator on the left.
Select the Target
Under the "Targets" section, select Runner.
Update Bundle Identifier
General tab.Bundle Identifier field and update it to a unique identifier in reverse-DNS format, e.g., com.example.myapp.Open the Deployment Info Section
General tab, locate the Deployment Info section.Set the Minimum Deployment Target
Deployment Target dropdown. This should be set to a version that covers most of your target audience.Open Assets Catalog
Assets.xcassets.AppIcon entry.Set App Icons
Open Info.plist
Info.plist located in the Runner directory.Add Required Permissions
Use the + button to add keys for any required permissions, such as:
Provide a description for each permission explaining why it’s needed.
Example:
<key>NSCameraUsageDescription</key>
<string>This app needs access to your camera to take photos.</string>
Enable Capabilities
Signing & Capabilities tab.+ Capability button to add capabilities such as:
Configure Entitlements
Set App Version and Build Number
General tab, set the Version and Build numbers.Version is the release version of your app (e.g., 1.0.0), while the Build number is used for internal versioning (e.g., 1).Configure App Name
Display Name field under the General tab to set the name of your app as it appears on the user's device.Select a Simulator or Device
Build and Run
Run button (▶) to build and run your app on the selected device or simulator.